Visual Development Artist
Game artist with a passion for making believable characters and great props combined with a sharp eye for design. Superb at solving problems and works well individually or in a group setting. Wonderfully optimistic and motivated in a work environment and has more than four years client service and freelance experience.
Dec 2012 - Present
Helps with the creation of various 2D assets and creature templates as part of a small art team. Also builds detailed style guide videos for new hires.
March 2011 - Present
Illustrates customized character concept and profile images along with various web based game assets for private clients on a contract basis.
MW Partners - Blizzard Entertainment
Temp. Game Analyst - World of Warcraft
April 2016 - July 2016
Provided critial feedback for player experience as well as researching issues with gameplay and reporting to developers in a cohesive manner daily. Excelled in communication and working with team members to complete complex tasks efficiently.
Art Institute of California - Orange County
Bachelor of Science - Game Art & Design
Learned foundational skills in 3D asset and character creation, design documents, level design, and concept illustation.
Additional Experience & Honors
Alpha Beta Gamma
Board member at the Delta Phi chapter of ABG and representative of the Game Art & Design major.
Vendor Hall - Various Art, Game, & Comic Conventions
2012 - 2016
Created customized merchandise and printed material for sale at conventions in several states.
2D & Other Skills